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33 Game Reviews

10 w/ Responses

well made but doesnt do anything for me

I like my games to have actual game play. This isnt a "real" game, there isn't any motivation for me to click, other than to beat someone elses time.

But yeah, I guess its down to personal preference. I personally find this sort of game very boring.

Nice job for first game

Awesome job for a first submission. I am a big fan of escape games and have made a few myself (you may have heard of cube core/ prism core, currently working on my 4th).
From my personal experience both playing the games and making them, the games are generally more enjoyable when they require less "pixel hunting", ie you dont want to hide something so well that you can only find it by clicking every single pixel.
This wasnt too bad, however the screwdriver and hairdryer were hidden so well that I dont think I would ever have found them if I hadn't peeked at your walkthrough.

I love the way you break away from the "norm" in regards to some of the puzzles/devices in the room, the capsule machine and shaking sphere thing were very nice, keeps the game interesting and stops it being just "another escape game".

Codes can be fun, but you dont want to bog people down with them. Finding ways to have locks and triggers work without codes can be very fun (nice example was the bit with the drawers and blue key".

Anyway keep up the good work, hope to see another game from you soon! :D

Kyjast responds:

You made the Core games!? You're genius; I love those!

Thanks for the comments. I realized getting the screwdriver and hairdryer were a bit challenging, I tried to make the hairdryer more noticeable by showing a message on the inventory when you hover over the area... but it's still not noticed too well.

I kinda rushed into all the codes and puzzles too. If I could make the game again, I definitely would have added another non-numerical puzzle.

Thanks again for the advice!

Bugged and boring

Sorry, dont know if this is your first game or not, but it really isnt very fun.

Plus clicking on any of the signs that say "insert logo here" take you to a blank screen that you can't get out of. Game just seems unfinished, and as if its copied from a generic game template or tutorial or something.

WaveLengthGames responds:

We sent this game to many sponsors first. To prevent fraud, we put it PLACE LOGO HERE so they know where logos can go and won't try to put it on there website. We accidentally submitted the wrong version.

Not bad

It was ok, but I got bored by the end of level 7. Not enough variety or challenge. Also it didnt seem to make much difference if the big ball in the middle got knocked out or not, I had the ball get knocked out twice but nothing happened and it eventually got knocked back in again. I think the objective of the game is a little unclear, even though i read the instructions.

Some variety such as different types of enemy (not just black balls, maybe diff colours which have different properties like magnetic, homing, wiggly lines, heat seeking etc :P).
If you took this down and spent a few more days on it to make it a bit more exciting/interesting, then you would have a decent game on your hands. At the moment tho its just not interesting enough to keep me playing for longer than 5 minutes.

it's not really a game is it?

What kind of people do you think like to sit there clapping their hands for fun? No interactivity, very minimal graphics, very bad idea, not fun at all.

Come on, if you want to make a flash game, at least come up with a good idea first.

Very nice game!

As a point and click game maker myself, I know a good one when I see one, and this is amazing. Its ruthlessly hard, but its cool.

I'm stuck at the moment, so I am gonna wait for some tips or anything that can give me a clue how to kill the spider, but here is how to complete the costume for people who are still confused:

Get the comic and the stained pants from your bedroom.
Get the superglue, cutlery, cereal and the bucket from the kitchen. Use the superglue with the cutlery (from the kitchen drawer) to make the claws. Read the note on the table, it is talking about the lights for each room, make them match its description as you go along.
Go to the bathroom and fill the bath with water. Add the cereal to it to make it blue. Then use your pants on it to make green pants.
Click on the moushole by the bathroom door a couple of times to find the parents bedroom key. In there, turn on the stereo (that controls the lights in there), then go to the living room. IF all the lights are set right, the trapdoor should open. Down there grab all the stuff including the mousetrap and drill (there is also a crowbar down there and some bug spray). Use the drill on the bucket for the helmet. Use the mousetrap next to the boots in the living room to get them. Then your costume should be complete.

I'm stuck for what to do now, I'm outside, got all the items I think I can get, but nothing is working, tried combining everything in my inventory and nothing works so far :((

seems a bit bugged...

Started off good (even if that intro did seem to go on forever), I looked around a bit, then suddenly got killed by death traps, but fine it adds some danged to the game (and once i realised I could avoid it using the keyboard instead of clicking the arrow that appears it wasnt too bad).
Anyway, I decided to check out the walkthrough just to see if I was missing anything, as I got a bit stuck wondering what to do. According to the walkthrough the phone is meant to start ringing when you loot the dead guy, well that didnt happen at all. So I am sitting here with 2 pieces of the lock code, all the items, and I can't finish the game properly.
If you have spent a YEAR working on this, would kind of expect these bugs to be ironed out. Oh well, hope you can fix them soon, then this could easily be weekly winner.

OzMafioso responds:

Ya know its funny... I did work on this over a year (on and off of course), And honestly the last minute changes are what caused these bugs...well that and I was up till' 8 in the morning trying to make sure I didn't miss anything... Ironic eh, lol. I worked out most of the bugs thus far. I appreciate the review!

good game

I played this on jayisgames, thought it was a good games, but there ARE a few things about it that annoy me:
When you die/run out of time, the red balls do not all reset to their original positions, so you can just carry on, making some levels trivial providing you have enough lives.
Also the control system whilst simple, is kind of awkward. Spam-clicking the smallest power shot seems to be more effective than being more strategic and trying to make each click count. Not sure if this was your original intent, but it feels a bit wierd.
Finally some of the levels are a bit unforgiving, especially ones which combine the spikes and the ice. I think it was lvl 19 that I stopped playing on, just got way too frustrated with that stupid ice and narrow pathways through spike-lined corners. Oh, and I hate the circle levels too, they were just evil >_<

Overall its a very nice game, graphics and overall polish are top notch, a few bugs and stuff tho, and a gameplay depth that starts to wear a bit thin past lvl 15. Keep up the good work tho, hope your next game is even better.

BinaryMoon responds:

The balls not resetting was intentional. I don't like games that are frustratingly difficult/ uncompletable so i made the game this way on purpose.

The controls are the way they are because the game theme was ball physics and I felt this was the best way to get physics into the game. You fire the ball and the n the physics take over. With keyboard controls you would control the ball so there would be less physics based goodness.

Balancing the levels was quite tough and I've had a few people mention the circle levels - imagine trying to complete them if the balls reset each time :) BTW There are 20 levels, you were 1 away from finishing.

not bad

not bad but got pretty old fast, here are some suggestions;

the eyeballs werent really gory enough. A nice optical nerve trailing along behind them would make them look a little more realistic. Also they seemed to be hollow, eyeballs are filled with a clear jelly like liquid, if you burst one then it oozes everywhere, would probably make for a more realistic (and more funny) experience.

Also the powerups were kind of lame, the best one was the pitchfork because it didnt require any clicking, the gun wasn't that great as it was very rare that two eyeballs would line up. They shoudnt last forever either, made it way too easy to last a long time.

anyyway, nice job, hope my comments give you something to think about

nice game, but that music is annoying

please either put in a way to mute that music, or remove it. After 2 minutes of it, I had to stop playing the game because it was too irritating. Which is a shame, because overall teh game was pretty good. Was a little confusing tho, sometimes I would get in the tank then get kicked out again for no reason and get shot to death. Could probably do with a few more hours spent on it to tweak the controls/interface/music.

I enjoy using Flash creatively to make cool looking games and applications. I'm still learning a lot of actionscript, so prefer to stick to simple formats rather than all out flashy action games.

Age 40, Male

Flash Developer

Leicestershire UK

Joined on 3/18/03

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