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33 Game Reviews

10 w/ Responses

encountered a bug

I was unable to bandage the patient on the first level, probably a bug from the latest update but hugely frustrating anyway, clicking like crazy on the bandages but nothing happens.

not bad

would really be nice to have an english translation though, this is a mainly english speaking community, and you dont want to alienate them by posting a flash that 95% of them can't read.

Also, the corners of your boxes had bright green pixels, I'm guessing this isnt intended, looks like some of your lines got clipped or wern't coloured corectly.

umm...

i think you need to use a tutorial yourself if this is what your people look like.

seems to be a clone of that other zombie game

not a bad game, but way too generic. Really, there are other games that are almost identical to this, except they are a lot better.

Some things I dont understand about this game:
How does killing Zombies earn you money?
If you are all alone in the middle of nowhere, where is this shop you keep popping off to every night to buy new supplies?
Why can't you just steal the guns and stuff, if there is no one else around to stop/help you? :S

MY EARS!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sorry but that music is really annoying. The loop is too short, and after about 10 secs it game me a headache. The actual game is good, but you need to sharpen up the gui a bit, make the scores a bit more obvious, maybe add some sound effect for rolling and scoring. Its not bad at all, just needs some polishing to make it worth of more that 1/5.

good but room for improvement

I liked it overall, but I found it a bit frustrating. Those big ghosts that come in from both sides get a bit annoying, they seem to spawn randomly, even when you are standing still. The graphics are ok, but could perhaps be worked on a little bit to make things a bit clearer. It may just be your style, but I find that when I play your games, they feel a bit claustrophobic. You should try making your games bigger, too much is happening in such a tiny space.

Also I found a bug, if you change the quality to low (by pressing A?) you can't change it back again, the quality modes don't seem to loop.

good, but not great

It is good and shows promis, but it seems a little "tutorial rip off" to me. I know you have developed the idea and made it different, but you need to make it more interesting. Add a background, use better people graphics, maybe some blood/gore effects, music etc. It just needs some more polish before it gets more than a 2/5 from me.

I really liked this

It was really cute and also pretty fun. It wasn't too hard to beat, but it was a nice distraction for 5 minutes. I like the idea too, reminds me of something weisi (mausland.de) would make. But more french!

Nice graphics, good choice of music. Only niggle is that the gameplay could be tweaked slightly to either increase difficulty or to add more options. Also, once you actually bounce high enough to reach the moon, the game appears to freeze as nothing is displayed for a good 20 secs before you land on the moon. Maybe this could be fixed.

Nice job!! 4/5

Good game

well made, nice graphics, good concept. The learning curve is a little steep though, level 3 was very hard. I completed it, even though i cheated.

If you click the mouse to start drawing, then press P whilst still holding the button, the game pauses but you can still draw and join ships. Its a useful little cheat to finnish of a level before the time runs out!

Add some sound

If you could hear the notes you are pressing it would make it more interesting. Also the visuals are a bit bland, all a rather grim shade of grey. Add some colour and contrast.
Not bad, but not great either.

STi-Striker responds:

I will submit a revised version that plays the note when it comes up, but until then, this is what is available. As for the colour, thats the way I made it, I could care less for frilly pinks and that crap.

I enjoy using Flash creatively to make cool looking games and applications. I'm still learning a lot of actionscript, so prefer to stick to simple formats rather than all out flashy action games.

Age 40, Male

Flash Developer

Leicestershire UK

Joined on 3/18/03

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