Age/Gender: 26, Male
Location: Leicestershire UK
Job: Flash Developer
I enjoy using Flash creatively to make cool looking games and applications. I'm still learning a lot of actionscript, so prefer to stick to simple formats rather than all out flashy action games.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 480 / 550
Exp. Rank #: 78,902
Voting Pow.: 4.92 votes
BBS Posts: 4 (0 per day)
Flash Reviews: 71
Music Reviews: 4
Trophies: 3
Stickers: 0
All Flash Reviews
71 Reviews | 19 w/ Responses
I'm a fan of your past work, I absolutely love your cow in a tree song, that is too awesome for words.
Like some others are saying, I'm getting problems with the audio, altho for me the voices are way too quiet, had to turn my speakers up to be able to make out what they were saying, then was nearly deafened when the sound effects kicked in.
I love your animation style, altho I think I missed the punchline in this one, because when I turned down my sound to protect my ears, I missed the last bit and didnt hear what he said :(
Perhaps add some subtitles until you figure out what is causing the volume issues ;)
Author's Response:
I readjusted the volume to be considerably louder, and uploaded it again. I'm not sure if the new version is appearing when people click on the "watch this movie" button or not. I get the impression that other people are hearing something significantly different from what I am, if the problem really is that obvious...
But thanks for your comments and praise, Lazarou! I'm flattered! :)
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This left me confused about my own sexuality...
Author's Response:
Mainly for female audience, but we get a 25% male audience. They are probably there to learn something about the game -- and when I say 'the game' I don't mean Maximum ToyBoy.
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It wasn't as bad as people are making out.
The main problem is that the poem it is based on is really bad.
I think considering the plot you had to work with was pretty cruddy, you did a fairly decent job.
things to note for future reference:
-Whilst it is easier to animate people made of geometric shapes, they look incredibly fake. Try to soften the shapes, if in doubt trace around a photo and then break it into seperate MCs to animate each joint.
-The sound effect of eating the cake sounded a little bit like, well, something very rude. Some more obvious chomping and scoffing noises would be better than the current slimy, sloppy noise you have.
Keep up the hard work, its obvious that your knowledge of flash is increasing with each movie you make.
Author's Response:
thanks, I still have another day, so I might get rid of the outlines around the joints in the people and soften them up, like you said.
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I remembered playing your first game, and whilst it was short, it was at least fairly intuitive and logical. I was hoping that this would build on the strengths of the first game, adding more complex and involved puzzles.
Sorry to say I was really dissapointed.
The first MAJOR issue I had with the game was the pixel clicking. Seriously, there were not one, not two, but THREE items that required near pixel perfect clicks in order to pick up (the apple, the bottle and the knife), not to mention that the graphics for the items were so small that you wouldnt even notice them.
The game logic was also way off. You confuse the player by putting in this massive hole with something shiney at the bottom of it, yet this is not even a part of the game, it is just a distraction. When the items you expect us to pick up that actually start the escape process are so small, confusing the player with the big hole is just stupid. Dont even think that you are "increasing the difficulty", there is a massive difference between something being a n enjoyable challenge, and something being so frustrating that you give up after 5 minutes of random clicking.
I personally have an issue with the control system. Only being able to interract with items you are near to is fine, but the whole "Use/Look" system is poorly implemented because it is lacking the mouseover tooltips that are commonly associated with it (ie Just hovering your mouse over items in the room will bring up the text to let you know it is an item you can intereact with). The system in your previous game was probably much better, as it highlighted the areas in the room that you could interract with (altho the "Would you like to X in the X? Yes / No" option was a little pointless).
Also the button that is meant to take u back to the menu from the game is broken, clicking on it just leaves you on a blank screen. After giving up in frustration, I had to restart the game again in order to check the walkthrough to see if it was even possible.
Sorry if I am sounding overly critical, however I would like to think that as a fellow "point and click adventure" game developer, I am in a position to offer you some constructive advice. Keep up the work, I would like to see a "the Cell 3", just put some more work into keeping it user friendly.
Author's Response:
Thanks, I have taken your points and will make sure that number 3 improves on all of these.
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Awesome job for a first submission. I am a big fan of escape games and have made a few myself (you may have heard of cube core/ prism core, currently working on my 4th).
From my personal experience both playing the games and making them, the games are generally more enjoyable when they require less "pixel hunting", ie you dont want to hide something so well that you can only find it by clicking every single pixel.
This wasnt too bad, however the screwdriver and hairdryer were hidden so well that I dont think I would ever have found them if I hadn't peeked at your walkthrough.
I love the way you break away from the "norm" in regards to some of the puzzles/devices in the room, the capsule machine and shaking sphere thing were very nice, keeps the game interesting and stops it being just "another escape game".
Codes can be fun, but you dont want to bog people down with them. Finding ways to have locks and triggers work without codes can be very fun (nice example was the bit with the drawers and blue key".
Anyway keep up the good work, hope to see another game from you soon! :D
Author's Response:
You made the Core games!? You're genius; I love those!
Thanks for the comments. I realized getting the screwdriver and hairdryer were a bit challenging, I tried to make the hairdryer more noticeable by showing a message on the inventory when you hover over the area... but it's still not noticed too well.
I kinda rushed into all the codes and puzzles too. If I could make the game again, I definitely would have added another non-numerical puzzle.
Thanks again for the advice!
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Sorry, dont know if this is your first game or not, but it really isnt very fun.
Plus clicking on any of the signs that say "insert logo here" take you to a blank screen that you can't get out of. Game just seems unfinished, and as if its copied from a generic game template or tutorial or something.
Author's Response:
We sent this game to many sponsors first. To prevent fraud, we put it PLACE LOGO HERE so they know where logos can go and won't try to put it on there website. We accidentally submitted the wrong version.
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Hey, I'm the creator of the cube and sphere core games, so I am very familiar with making this type of game.
Your puzzles are all very original and refreshing, although I have a few constructive comments you may wish to take on board for future reference:
On puzzles which require you to go to several different screens in order to work them out, it is quite frustrating to have the game reset any changes you made to the puzzle each time you switch viewpoints to check something. Typical example of this is the sudoku puzzle, short of memorizing every colour and number, there is no way to fill this in all at once, however every time you switch to check the number, the puzzle forgets any digits you have already entered. This can be easily fixed by using global variables and getting the digit MC to check on load what the variable is, and starting from that point.
Another comment would be that you released a demo of this a week or so ago, and only added 2 more puzzles. Its quite dissapointing, was hoping for a slightly longer game (although yes I am aware how much these games take out of you to make, so I can understand why it isnt so long :P).
Graphics were all very nice, good stylised feel to them, sounds were also very nice. The matching animals to sounds puzzle was good (god some of those pictures and sounds freaked me out :P).
Well, wishing you all the best with your next game (you can't stop after only one of these, they are too addictive to make ^^), hope some of my comments are useful.
Author's Response:
Thanks for the review, and yes I know what you mean, they are addicting to make :D
I really liked the fact that people found the tv room with it's animals and sounds creepy. You see, this style of point and click game was an experiment for me. This one is a trippy one, my last one was a horror one. I think I prefer scaring people rather then attempting to 'wow' them.
My next game will probably be a horror PnC just like my first one.
Oh, and i suck at AS. Everything I've learnt has been self taught and I'm still learning even today, I don't understand anything about those 'var' commands or like global variables and stuff. If you could help by sending me a PM on somewhere on the net I can learn that stuff, I'd appreciate it greatly.
Thanks again,
HarraH
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not a bad movie, nice bit of anti-chav media is always enjoyable. My only critisicm would be to sort your perspective out, the angle at which that guy was sitting compared to the rest of the car was quite confusing, it looked like he had an arm growing out of his chest.
Author's Response:
Perhaps he DID have an arm growing out of his chest...no, no, that's an oversight on my part. Bummer.
Anyway, thanks for the constructive review!
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I have a degree in biochemistry. I am starting a job tommorrow making dog leads.
true story.
In reference to your movie, It was pretty nice, although at the start you lingered on the whole "earth element" thing a bit too long, it was a bit to phillosophical for my liking. Also, you didnt really talk much about what biochemists actually studied, it was a fair overview, but a little bit of detail such as some specific cellular proccess of interest to biochemists (ATP synthesis, metabolic pathways, transportation of substances across lipid bi-layers, etc) would have perhaps shown a more indepth knowledge of the subject.
so yeah, add dog lead maker as possible career choice for biochemists.
Author's Response:
You must understand that i was rushed, with limited resources, and with very low talent in flash. I was really trying to make it both flashy and in sync with the song.
I did make a nice poster though :D
//Perriwinkle
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Started off good (even if that intro did seem to go on forever), I looked around a bit, then suddenly got killed by death traps, but fine it adds some danged to the game (and once i realised I could avoid it using the keyboard instead of clicking the arrow that appears it wasnt too bad).
Anyway, I decided to check out the walkthrough just to see if I was missing anything, as I got a bit stuck wondering what to do. According to the walkthrough the phone is meant to start ringing when you loot the dead guy, well that didnt happen at all. So I am sitting here with 2 pieces of the lock code, all the items, and I can't finish the game properly.
If you have spent a YEAR working on this, would kind of expect these bugs to be ironed out. Oh well, hope you can fix them soon, then this could easily be weekly winner.
Author's Response:
Ya know its funny... I did work on this over a year (on and off of course), And honestly the last minute changes are what caused these bugs...well that and I was up till' 8 in the morning trying to make sure I didn't miss anything... Ironic eh, lol. I worked out most of the bugs thus far. I appreciate the review!
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