Age/Gender: 26, Male
Location: Leicestershire UK
Job: Flash Developer
I enjoy using Flash creatively to make cool looking games and applications. I'm still learning a lot of actionscript, so prefer to stick to simple formats rather than all out flashy action games.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 480 / 550
Exp. Rank #: 78,624
Voting Pow.: 4.92 votes
BBS Posts: 4 (0 per day)
Flash Reviews: 71
Music Reviews: 4
Trophies: 3
Stickers: 0
All Flash Reviews
71 Reviews | 19 w/ Responses
I'm a fan of your past work, I absolutely love your cow in a tree song, that is too awesome for words.
Like some others are saying, I'm getting problems with the audio, altho for me the voices are way too quiet, had to turn my speakers up to be able to make out what they were saying, then was nearly deafened when the sound effects kicked in.
I love your animation style, altho I think I missed the punchline in this one, because when I turned down my sound to protect my ears, I missed the last bit and didnt hear what he said :(
Perhaps add some subtitles until you figure out what is causing the volume issues ;)
Author's Response:
I readjusted the volume to be considerably louder, and uploaded it again. I'm not sure if the new version is appearing when people click on the "watch this movie" button or not. I get the impression that other people are hearing something significantly different from what I am, if the problem really is that obvious...
But thanks for your comments and praise, Lazarou! I'm flattered! :)
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This left me confused about my own sexuality...
Author's Response:
Mainly for female audience, but we get a 25% male audience. They are probably there to learn something about the game -- and when I say 'the game' I don't mean Maximum ToyBoy.
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"Not the most exciting periodic table..."
I studied biochemistry at university, and even I find thing boring. Or should that be "bohr-ing"? ;)
The problem is that your diagrams dont actually show anything. The atoms all look exactly the same, except for the number of electrons they have whizzing around them (and for some reason instead of just animating an electron by itself, you animated the electron AND the ring it is drawn on, meaning that when you have multiple electrons in one orbit, there are about 20 lines all drawn on top of each other, looking like they have been produced by the scribble monster).
You should definately try to show the nucleus in more detail, show how many protons and electrons there are.
In addtion to all this, show the element in the real world. Find a photo of the element, list what state it exists in naturally, what are the uses of that element? You could make this a lot more interesting by actually giving infomation about each one that isnt available on just any periodic table.
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It wasn't as bad as people are making out.
The main problem is that the poem it is based on is really bad.
I think considering the plot you had to work with was pretty cruddy, you did a fairly decent job.
things to note for future reference:
-Whilst it is easier to animate people made of geometric shapes, they look incredibly fake. Try to soften the shapes, if in doubt trace around a photo and then break it into seperate MCs to animate each joint.
-The sound effect of eating the cake sounded a little bit like, well, something very rude. Some more obvious chomping and scoffing noises would be better than the current slimy, sloppy noise you have.
Keep up the hard work, its obvious that your knowledge of flash is increasing with each movie you make.
Author's Response:
thanks, I still have another day, so I might get rid of the outlines around the joints in the people and soften them up, like you said.
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The point of making this sort of thing normally is to make it a parody, like simulating how unstable windows is, or making fun of it's little qwerks.
You seem to have made just a windows simulator, it isnt a parody, there is nothing funny (or fun) about it. Its just boring. And you can't read half the text (it is too small).
As an exorcise in teaching yourself actionscript, this isn't a bad thing to do. But it is not the sort of thing that a lot of people will enjoy, so if you want to keep making games, you really need to come up with some new ideas and ditch the whole "operating system simulator" concept - People already are using computers, they dont want to play a game that purely involves using a "virtual" one.
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"As other have said, difficulty needs some tuning"
I love tower defence games, so I came into this all fire up. However I quickly found like others that once it got to around level 20, I would get insta-gibbed.
In the end I found that the best way to go for me was the following:
Start with a Triple lazer, build 2 power stations, and then spam mines till you have about 6 of them. Then start terraforming to a mining planet. Improve your terraforming a couple of times when u get enough gold so that it goes faster.
Build another triple lazer on the other side of your base, and some more powerstations.
By the time you get to level 18 or 19, try to have 5000 saved up to buy the most expensive turret, and place it in your most undefended position.
Once the terraforming is complete, you should find that money is no longer an issue, and can afford to start researching.
I got to around level 50 something before some random ship came along and blew up half my base in 1 hit (bringing with it a shed load of lag and slowdown).
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Why does the music keep saying "Preview" over and over again? Methinks someone has stolen some music from someones site without paying for it!
As usual, its another 123bee game that shows they obviously value quantity over quality.
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I can't flaw your art or animation, they are excellent.
You should really get someone else to write your material though. It just wasn't funny. Maybe like a 12 year old would laugh at the gay jokes, but I dunno, just seemed too obvious. Seemed a shame, as the animation was great, just was boring and tedious to watch.
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What a cool movie. Really suits the music, great job! Just fun to watch (and dance along with!) :D
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Damn this game is a shame, it has so much potential, but is let down by some clunky mechanics which make it more irritating than enjoyable.
It requires an awful lot of micromanagement, but the interface used to select units is not particularly helpful.
For example, I create a group of samurai, geisha, and priests, and move them infront of the wall I created so that they can defend it, whilst the archers cover them from above. However the geishas and priests just seem to randomly walk in front of the soldiers, and get slaughtered by oncoming enemies. In order to select just the priest and geishas I have to drag a box selecting them all, then click a button to isolate just the geishas, then click to move them, then repeat again for the priests, it just takes too long and by the time I have done it, they have died.
Soldier creating is a pain as well. You first have to create a load of peasents, then convert them to soldiers. However when any new unit appears they are behind the fortress, only visible by a non-descript blue outline. You cannot distinguish one type of unit from another until you select them, move them outside the fortress, and then try to sort them from there. It is a pain, especially when the enemy break through your wall and are slaughtering your peasents before you can send new reinforcements.
I can tell a lot of work has gone into this game, but I just find it annoying to play, gave up on the second level after all my peasents were slaughtered whilst I was trying to work out where my priests and samurai had gone.
I would also have liked to see a "restart level" or "return to main menu" option whilst in the game. Sometimes you can screw up the economy at the start and have to wait for the enemies to kill you, or press F5 to restart the game from the beginning.
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